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[Closed] UE4 Source Control Tries to Commit Engine/* Files

I'm having an issue setting up an SVN repo for my UE4 project. I've started a new C++ FP project, connected the editor to my SVN repository but when I use the editor commit it fails because it's trying to checkin a bunch of files located at:

Info svn: warning: W155007: 'C:\Program Files\Unreal Engine\4.0\Engine\Content\BufferVisualization\Roughness.uasset' is not a working copy

The unreal folder of course is not in my project directory. Any ideas on how I should be setting this up?

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asked Apr 07 '14 at 03:02 PM in Everything Else

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zoid
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avatar image BrɑκеPɑd STAFF Apr 07 '14 at 03:11 PM

I wouldn't have expected it to try and commit that file unless you've edited the Roughness visualization asset - is that something you've intentionally changed?

avatar image zoid Apr 07 '14 at 03:12 PM

No I literally just started the project from the C++ FP template.

It wants to check in 100's of files underneath Engine/ not just that one.

avatar image DarthB Apr 07 '14 at 04:11 PM

Epic has this bug already on their radar: https://answers.unrealengine.com/questions/20052/svn-source-control-submit-files.html

You can select folders in the content editor to submit those files only.

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The question has been closed Apr 07 '14 at 05:44 PM by Ben Halliday for the following reason:

Duplicate Question: https://answers.unrealengine.com/questions/20052/svn-source-control-submit-files.html


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This issue is currently being worked on

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answered Apr 07 '14 at 04:10 PM

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Tom Sarkanen STAFF
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