UE4 Source Control Tries to Commit Engine/* Files

I’m having an issue setting up an SVN repo for my UE4 project. I’ve started a new C++ FP project, connected the editor to my SVN repository but when I use the editor commit it fails because it’s trying to checkin a bunch of files located at:

Info svn: warning: W155007: ‘C:\Program Files\Unreal Engine\4.0\Engine\Content\BufferVisualization\Roughness.uasset’ is not a working copy

The unreal folder of course is not in my project directory. Any ideas on how I should be setting this up?

No I literally just started the project from the C++ FP template.

It wants to check in 100’s of files underneath Engine/ not just that one.

I wouldn’t have expected it to try and commit that file unless you’ve edited the Roughness visualization asset - is that something you’ve intentionally changed?

This issue is currently being worked on

Epic has this bug already on their radar:

You can select folders in the content editor to submit those files only.