Android Build Failed 4.8.2
I am able to connect a Galaxy Note 4 to my PC and launch this project on the device.
I am as yet unable to package a development build of the game. The process always fails and I really don't know what the cause is. I cannot package the project for Windows either.
Can anyone please offer some direction in how to resolve this. I had to restart this entire project from scratch once already as I could never get it to package, and now I've taken an entirely different approach and it still doesn't work. I'm almost ready to throw my hands up and start learning C#
I have had the same problem after making a clone of the game and removing all unneeded assets, but just in case I've attached the log files from the non-stripped-down version.
I also can't get the game to scale at all to other window sizes, but that's another issue that I'll address afterwards.
Apologies for the frustrated tone. I'm just done in by what should really be a really simple project.
asked Jul 17 '15 at 06:34 PM in Packaging & Deployment
I have not heard from you in quite a few days and for that reason, I will be closing this thread as resolved at this time. However, if you have any further questions regarding this topic, do not hesitate in replying back as your comment will open this thread back up for additional assistance.
Thank you and have a nice day!
answered Jul 27 '15 at 02:38 PM
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