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Constraint Fails When Attaching Actor To Actor Component

Repro Steps:

1) In Blueprint 1, create two static meshes and a physics constraint between them.

2) In Blueprint 2, with a child actor component of Blueprint 1 and a static mesh.

3) In Blueprint 2 using OnEventPlay, use the Attach Actor To Component to attach Blueprint 2's static mesh to Blueprint 1.

4) Note that the physics constraint in Blueprint 1 is no longer functional.

Product Version: UE 4.8
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asked Jul 18 '15 at 04:59 AM in Bug Reports

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avatar image TJ V ♦♦ STAFF Jul 20 '15 at 05:34 PM

Hi Korenski405,

Could you post a screenshot of your setup? The AttachActorToComponent node didn't work with the ChildActor and StaticMesh for me. I used an AttachTo node and everything worked fine.

avatar image Korenski405 Jul 22 '15 at 08:30 PM

Ill give the AttachTo node a shot tonight. Appreciate the feedback!

avatar image TJ V ♦♦ STAFF Jul 27 '15 at 06:36 PM

Did the AttachTo node work for you?

avatar image Ebrahim.MR Jan 19 '19 at 01:47 PM

This is worse when you try to do this in C++

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Hi Korenski405,

We haven't heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you're still experiencing this issue, please feel free to post back here with additional information.



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answered Aug 04 '15 at 08:28 PM

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