Constraint Fails When Attaching Actor To Actor Component
1) In Blueprint 1, create two static meshes and a physics constraint between them.
2) In Blueprint 2, with a child actor component of Blueprint 1 and a static mesh.
3) In Blueprint 2 using OnEventPlay, use the Attach Actor To Component to attach Blueprint 2's static mesh to Blueprint 1.
4) Note that the physics constraint in Blueprint 1 is no longer functional.
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answered Aug 04 '15 at 08:28 PM
TJ V ♦♦ STAFF
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