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Constraint Fails When Attaching Actor To Actor Component

Repro Steps:

1) In Blueprint 1, create two static meshes and a physics constraint between them.

2) In Blueprint 2, with a child actor component of Blueprint 1 and a static mesh.

3) In Blueprint 2 using OnEventPlay, use the Attach Actor To Component to attach Blueprint 2's static mesh to Blueprint 1.

4) Note that the physics constraint in Blueprint 1 is no longer functional.

Product Version: UE 4.8
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asked Jul 18 '15 at 04:59 AM in Bug Reports

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Korenski405
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avatar image TJ V ♦♦ STAFF Jul 20 '15 at 05:34 PM

Hi Korenski405,

Could you post a screenshot of your setup? The AttachActorToComponent node didn't work with the ChildActor and StaticMesh for me. I used an AttachTo node and everything worked fine.

avatar image Korenski405 Jul 22 '15 at 08:30 PM

Ill give the AttachTo node a shot tonight. Appreciate the feedback!

avatar image TJ V ♦♦ STAFF Jul 27 '15 at 06:36 PM

Did the AttachTo node work for you?

avatar image Ebrahim.MR Jan 19 '19 at 01:47 PM

This is worse when you try to do this in C++

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Hi Korenski405,

We haven't heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you're still experiencing this issue, please feel free to post back here with additional information.

Cheers,

TJ

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answered Aug 04 '15 at 08:28 PM

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TJ V ♦♦ STAFF
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