I have a simple skeletal model. It has a base, and then 6 wheels, I made it in blender. It also has a simple skeletal mesh. I have pointed the skeletal mesh in the x direction.
It is doing something strange in the physics asset tool. All of the wheels seem to scramble all over the place. Why is this?
here is the vehicle in blender:
here is what it looks like in the physics asset tool:
The warnings I get when I upload the .fbx file is:
Though I am not sure what this means
what could possibly causing this?