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Is BSP face selection only - a bug?

If i create a BSP, then delete it and then alt-z undo, the object is no longer full selectable, ie, the transform, translate, and rotate tools do not appear, I merely get an outline on the face selected. It definitely feels like a bug because if i do random things with other objects or BSP's, Then the original BSP can become fully selectable again.

I've seen this problem around. The answer usually offered is either to make sure your'e in place mode and not geometry ( i am ) or to select the object from the world outliner. This second option would seem crazy if you were working in a large project so i don't really consider it an option. Anyone know how to fix this problem?

Product Version: UE 4.8
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asked Jul 18 '15 at 11:22 AM in Bug Reports

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avatar image smokeycow Jul 19 '15 at 09:16 AM

anyone know?

avatar image Lovecraft_K ♦♦ STAFF Jul 20 '15 at 01:10 PM

Hi smokeycow -

Thank you for your report. We will begin investigation into this issue as soon as possible. If we are unable to reproduce the problem, or need more information, we will follow up with some additional questions for you. Otherwise, we will post an ‘Answer’ once the issue has been logged in our bug database or we have a solution for it.

In the meantime, please be sure to review our suggestions for how to report a bug, and feel free to edit your post if you have additional information to provide: https://answers.unrealengine.com/questions/12363/how-do-i-report-a-bug.html

Thank you -

Eric Ketchum

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1 answer: sort voted first

When working with BSP's, and you are getting some varied results after doing some unique changes, i.e. extruding a face, deleting the bsp, and undoing the change. It is good practice to rebuild your geometry alone.

This should not take much time at all since you are not rebuilding your lights. Try this solution, but if you are not seeing any changes, let me know and we can investigate further.


Andrew Hurley

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answered Jul 20 '15 at 06:49 PM

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