How to set Default Values of Structures with Meshes/Objects?
Good evening everyone,
I have a problem to set the default values in a structure that contains a mesh (or any variable whose value is unsettable by the menu structure). I created a structure that defines items in the game but I can not populate it. I tried to enter the data both in the istance and in a savegame but when I go to change the default values the menu collapses forcing me to open it again losing time. Having to populate it with about a hundred items so I would like to know if there is a more efficient way to do it.
Thank you in advice!
asked Jul 18 '15 at 11:44 AM in Blueprint Scripting
In 4.9 (and maybe 4.8?) we can set any variable in structure! Also the collapsing issue appear rarely!
answered Sep 13 '15 at 11:34 AM
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