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How to set Default Values of Structures with Meshes/Objects?

Good evening everyone,

I have a problem to set the default values in a structure that contains a mesh (or any variable whose value is unsettable by the menu structure). I created a structure that defines items in the game but I can not populate it. I tried to enter the data both in the istance and in a savegame but when I go to change the default values the menu collapses forcing me to open it again losing time. Having to populate it with about a hundred items so I would like to know if there is a more efficient way to do it.

Thank you in advice!

Product Version: UE 4.7
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asked Jul 18 '15 at 11:44 AM in Blueprint Scripting

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Iohoilpotere
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avatar image Dmacka Sep 11 '15 at 10:21 PM

I'm working on this very thing myself. I have tried busting the structure to set and passing the variable back but it doesn't work. May have to go C++?

Would like some feedback on this one.

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In 4.9 (and maybe 4.8?) we can set any variable in structure! Also the collapsing issue appear rarely!

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answered Sep 13 '15 at 11:34 AM

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Iohoilpotere
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avatar image rubenst Jan 07 '16 at 02:42 PM

Collapsing issue appears again in 4.11-p1 and master, got a struct with an array of BP datatypes defined in c++, every time the focus changes the user defined struct editor collapses, making it virtually impossible to use.

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