Texture on mesh

When i take big mesh and select texture, it’s spread on mesh, texture size 256x, so it’s too big for mesh and seeing not clear, when i do the same on terrain, texture dublicate each distance, how can i do the same for mesh? An please, write easly becouse english – not my native. Thanks in advance.

I find it! You should klick on texture, add TextureCoord to UV’s: than more tilling you choose, than more were texture duplicatid