How to change POV in Blueprint?
Hey, I want my player to be able to press a button (which I already have an Input Map for) and then have the camera change from a third person POV to a first person POV. The project is set up in a third person template, not a first person. I'd like to set this up in Blueprint. I'd appreciate any assistance with this question.
asked Jul 18 '15 at 05:04 PM in Blueprint Scripting
Try changing the camera's relative location at the press of a button.
Example: InputAction ChangePOV (or custom event) --> branch (Get relative location of camera --> Equals Mesh - 500) -->True (Set relative location == Mesh Location + (vector + vector x0.0 y0.0 z50.0))
Obviously this is an example. You will have to play with the numbers and such, but this is the general idea. Oh, and for false, set the opposite. You could also use a FlipFlop command if you choose.
answered Jul 18 '15 at 06:26 PM
You can create a second camera. And make it not active. With an input event turn off the FPS camera and activate the other one. It should be fairly simple to implement.
answered Jul 18 '15 at 07:25 PM
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