Couple questions on mac side of things

Ok So I have no problem building and running UE4 on my system you guys have done a great job btw.

So my questions are these. I am by no means and expert with Xcode and I have tried changing just about every debug value I can find but no matter what when I build I keep getting a debug build. How do I change this to get a release build.

Second, everything I look thru seems to be point to iOS code on the mac side. Is UE4 for mac just building a desktop version of and iOS build? I mean a desktop version of a mobile app?

You need to change the executable to UE4Eitor.app after changing the scheme to Development. In development build the engine is build in release but your game code in debug. If you are building a game project you need change the launch arguments and remove the -debug option.

@James Barnette

Wrr posted a good answer, let us know if that helped you or if you’re still experiencing the same issues.

-Max B.