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Skeleton sockets and character's cloth

Hello.

I working on character's clothing and my idea is: - to create sockets on char's skeleton; - to import some cloth objects as StaticMesh; - to connect StaticMeshs of cloth objects to skeleton's sockets

Now I trying to connect mesh of the Hairs to the char. In DAZ3D when char's head rotated - hairs look good:

alt text

But in UE hairs' mesh works not as I expected: alt text

Hairs' mesh: alt text

Same problem with Top wear and with Underwear - clothes do not hugs the body, clothing does not change its deformation strain on the body.

I would like to use APEX Cloth, but, according to video tutorial https://www.youtube.com/watch?v=oRaStTw0-l0&index=4&list=WL , cloth must be included in the character mesh, like, for example in this mesh: alt text alt text

But in my case must be one character's mesh and a lot of meshes of the clothes.

I have two questions, two cases:

  • How to fix textures ( to make them to hugs the body) when cloth static mesh is connected to the skeleton socket (first case)?

  • How to include cloth mesh to the character's mesh on runtime (on fly, without changing of the initial character's mesh) to simulate APEX cloth as in tutorial video?

Thank you!

Product Version: UE 4.8
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asked Jul 19 '15 at 09:30 AM in Using UE4

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Arthur Khusnutdinov
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avatar image Arthur Khusnutdinov Jul 24 '15 at 12:13 PM

still not resolved

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avatar image Arthur Khusnutdinov Sep 08 '15 at 04:11 PM

Still not resolved

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answered Dec 04 '15 at 02:36 PM

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Arthur Khusnutdinov
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