Skeleton sockets and character's cloth
I working on character's clothing and my idea is: - to create sockets on char's skeleton; - to import some cloth objects as StaticMesh; - to connect StaticMeshs of cloth objects to skeleton's sockets
Now I trying to connect mesh of the Hairs to the char. In DAZ3D when char's head rotated - hairs look good:
But in UE hairs' mesh works not as I expected:
Same problem with Top wear and with Underwear - clothes do not hugs the body, clothing does not change its deformation strain on the body.
I would like to use APEX Cloth, but, according to video tutorial https://www.youtube.com/watch?v=oRaStTw0-l0&index=4&list=WL , cloth must be included in the character mesh, like, for example in this mesh:
But in my case must be one character's mesh and a lot of meshes of the clothes.
I have two questions, two cases:
answered Dec 04 '15 at 02:36 PM
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