Pause or Freeze Ragdoll using Blueprint

Currently, when I shoot an enemy character (the one from the animation starter pack), he ragdolls, but he keeps wiggling around on the floor indefinitely. If I set Simulate Physics to false, he gets back up, which I obviously don’t want.

Is there a way to freeze the simulation somehow? Unfortunately, Set Actor Tick Enabled doesn’t prevent it. I don’t need to be able to collide with his limbs, by the way. I basically just want to visually see his ragdolled body without anything moving around.

did you find a solution for this yet . i need my ragdoll to simply “freeze” its physics .

I got the same problem. No matter how I set up the PhysicsAsset, the ragdoll wont freeze - it keeps jiggling. Does anyone know how to fix this?