Currently, when I shoot an enemy character (the one from the animation starter pack), he ragdolls, but he keeps wiggling around on the floor indefinitely. If I set Simulate Physics to false, he gets back up, which I obviously don’t want.
Is there a way to freeze the simulation somehow? Unfortunately, Set Actor Tick Enabled doesn’t prevent it. I don’t need to be able to collide with his limbs, by the way. I basically just want to visually see his ragdolled body without anything moving around.