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Rotation simplification


I am making a cube rotate by 90 degrees on one axis, many times. It can be any axis, depending on the game situation. But sometimes this cube rotates on the wrong axis.

I have noticed that Unreal "simplifies" the rotation of actors. Example of the same rotation in the world:

• Math correct: -90, 0, 270 • Unreal simplified: -90, 180, 90

Can this unreal simplification be the cause of this wrong axis rotation? Is it possible to disable that feature?

Product Version: UE 4.8
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asked Jul 19 '15 at 10:30 AM in Blueprint Scripting

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avatar image antithing Aug 22 '16 at 10:07 AM

Did you ever find the cause of this? I am seeing the same issue.

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