I am making a cube rotate by 90 degrees on one axis, many times. It can be any axis, depending on the game situation. But sometimes this cube rotates on the wrong axis.
I have noticed that Unreal "simplifies" the rotation of actors. Example of the same rotation in the world:
• Math correct: -90, 0, 270 • Unreal simplified: -90, 180, 90
Can this unreal simplification be the cause of this wrong axis rotation? Is it possible to disable that feature?
asked Jul 19 '15 at 10:30 AM in Blueprint Scripting
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