Particle Parameter Min and Max in Blueprint?
How can I change the min and max values of a particle parameter in blueprint?
asked Jul 19 '15 at 01:08 PM in Using UE4
Yes, this is certainly possible. What you would need to do is set up a ParticleSysParam and set up where you want your particle to be called on PIE. Then give the particle system some kind of input and array what you want to happen. For instance you could bind the system to a key. So, essentially you have an initial stat for your particles, then on an event say press key "J" and have an activate and deactivate state. This way when you press the key it does something like change position or emission. Then that lasts for a certain time and then deactivates. You make this a vector and plug that into a MakParticleSysParam and feed that into an array with a target.
answered Nov 17 '15 at 09:25 PM
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