UMG Widget doesnt let to change cursor when hovering a button
I posted this issue already in the forums and other users tested it as a bug too.
I create a button inside a widget blueprint, select in behavior one of the icons I want my cursor to be hovered over and it doesnt work.
1 - Hand cursor selected in the right.
2 - Blueprint for making the widget appear as soon as I start the level
3 - When playing it only shows the default cursor. Button hovers right (changing color) but not cursor.
Any solutions? Is this a known bug?
asked Jul 19 '15 at 04:10 PM in Bug Reports
I was able to reproduce this issue on our end. I have written up a report ( UE-18873) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. I have also included a workaround below that may be viable depending on your needs. I hope that this helps. Thank you for your time and information.
In the example below I have set the cursor on mouse enter and mouse leave with a simple branch to see if the widget is being hovered over. This could be made into a function later for ease of use.
Make it a great day
answered Jul 20 '15 at 05:31 PM
Rudy Q ♦♦ STAFF
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