Instanced Mesh Component : building a structure with one mesh?

Hi there !

I would like to build a heavy structure which is base on one only mesh duplicated thousands times.
In order to optimise and decrease the unusefull number of drawcalls, I wanted to use a technique which I use everytime ins CG graphisme (which maybe isn’t the best in this case), which is to use instanced mesh.

As I read, the best way is to use instanced static mesh component. First point, no feedback in the viewport, but as I searched, I have fill transformation matrix for each of my instanced (which means a lot of repetitive work).
Because I hope there is an alternative, I’m asking some advices about 2 questions :

  • ** Is there an easy way to use instanced mesh to make a complexe structure with only one simple mesh instanced thousands times with specific coordinates ? (for example, think about the Jenga game tower, which is base on one unique brick).**
  • (bonus) Is there any way to create a blueprint from multiples objects selected in the viewport ?

Thank you for your time, and I hope you’ll enlight my world ^^

I have virtually the same question
Did you ever find an answer?

I am on the same road now, having the same problem, If you found a solution than can you please let me know.

Thanks in advance