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how to get godrays from translucent material

Hello,

I'm looking for a way to get light shaft occlusion working with a translucent cloud material. If I make the cloud material masked, I get the godrays but the edges of the clouds are wrong as the clouds are semi transparent. But if I set the material to translucent, the edges look correct but there are no godrays... :(

I'm wondering if there's a way to get correct godrays from a translucent material?

I tried also duplicating the material and setting it to masked and hiding that mesh, but then the godrays also disappear. Any help would be much appreciated :)

Product Version: UE 4.8
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asked Jul 19 '15 at 10:52 PM in Rendering

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richst42
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Ok so I finally figured it out... On the translucent material just needed to un-tick Separate Translucency and it works :)

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answered Aug 23 '15 at 07:32 PM

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richst42
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