Hello,
I’m looking for a way to get light shaft occlusion working with a translucent cloud material. If I make the cloud material masked, I get the godrays but the edges of the clouds are wrong as the clouds are semi transparent. But if I set the material to translucent, the edges look correct but there are no godrays…
I’m wondering if there’s a way to get correct godrays from a translucent material?
I tried also duplicating the material and setting it to masked and hiding that mesh, but then the godrays also disappear. Any help would be much appreciated