So, I might be making this too complicated.
In Class A - I have a UPROPERTY FVector Array. On Init, this will be populated with data.
In Class B, I want to access the UPROPERTY of Class A, such that it has a matching UPROPERTY with the same data (so that I can modify it)
void AclassB::SetMyArray(AclassA* AC)
{
classBarray = AC::GetClass()->GetDefaultObject<classAarray>();
//classBarray is a UPROPERTY of Class B
}
This is the simple logic I need, but I want help on syntax, how do I do this right?