Cannot change the location of brushes manually?

Unlike any other actor, you cannot manually set the location of a builder brush in the Details panel. Whether or not this is a bug, I don’t know, but now it’s here.

This becomes a huge problem when using a brush to specify a pivot point when creating static meshes in the editor, as you cannot snap at anything below 1 unit and can’t specify the position in the Details panel, but have to rely on the translation gizmo.

Hi ,

Thank you for your feedback. This is being taken into consideration. Have a great day!

This seems to be the case for volumes too (well LightmassImportanceVolumes at least)

Why is this marked as resolved? This is not resolved (4.4.0).

Hi ,

This post was marked as resolved for tracking purposes as this feature is currently under consideration. Please keep a look out for updates in the future.

This has been fixed in 4.7.