MouseX BindAxis returning 0 unless mouse button depressed.
Unsure if this is a bug, or if (more likely) I am doing something wrong.
I have set up my axis mapping for the MouseX key value from the project settings.
I have also used the below code within my Character class SetupPlayerInputComponent() method.
MouseX(float) simply prints the float to the console log for now.
I saw this issue on a prior thread, however, it has been closed so am unsure if I am doing something wrong or have missed a simple bool in the settings somewhere.
asked Jul 20 '15 at 06:55 AM in C++ Programming
We've not heard from you in a few days and I will be marking this post as resolved for tracking purposes. If you are still having problems with the mouse axis feel free to add a comment to reopen the post and we will investigate further.
answered Aug 18 '15 at 06:09 PM
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