3ds max to ue4 texture coordinates problem

I create a city streets scene in max in which i’m using a large multi-subobject material with some of the textures going into it using the “use real world scale” option, the scene looks fine in max but in ue4 the areas where the textures are using real world scale in max are messed up.

I though about using the texture coordinate node in ue4 but i just can’t seem to get it to work properly…

Any help would be greatly appreciated.