VR Breaks When I Switch Player Controller
I'm trying to make a scene where you can look around from one spot but not walk around. When you press a button it will switch to a different point where you can look around so someone can view a scene but reduce motion nausea.
Problem is when i switch to another player controller, the tracking no longer seems to work and it just displays the camera view but moving your head doesn't make it move. Even when i switch back, this problem persists.
This is the blueprint set up that i currently have.
asked Jul 20 '15 at 10:02 AM in VR
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