Character unplayable after respawn - wrong scale?
i built a little respawn mechanic like the "shootout" example but when the new player gets created, nothing is working anymore. He is still moving when I press forward but it's more a ... sliding.. And when I stop the Input he won't stop sliding with this velocity.
His scale is completely broken x: -0.25 y: 1.0 z 1.0 instead of 1:1:1.
Tell me what I should share.. which info is missing for helping.. Here is another thread with a similar scale problem, but I can' change the first object in the Hierarchy due to the "Inherited" state and he is not talking about movement bugs. Another Thread
Thanks for help,
asked Jul 20 '15 at 12:10 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here