ComponentVelocity gets serialized, even though it is not accessible in the details panel
Somehow, some StaticMeshActors started to behave strange. I then realized by copying the actor and pasting into Notepad, that it stores a property "ComponentVelocity" on the StaticMeshComponent with some very high values, even though I certainly assume this is not the intention, as this value is not modifiable either per instance or in the default values.
The StaticMeshComponent's t3d text looks like this:
asked Jul 20 '15 at 12:13 PM in Bug Reports
I've tried to reproduce this in our internal build of 4.9, but I'm not seeing this when I place a static mesh (CubeMesh) from the first person template content.
I've set the mesh to be movable as well as indicated by your file above.
My test asset viewed in Notepad:
answered Jul 20 '15 at 09:47 PM
Tim Hobson ♦♦ STAFF
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