Camera movements while keeping character control?

Hello everyone ! :slight_smile:

I’d would like to have a Travelling effect in my game, one that wouldn’t be the main character’s camera but still linked to his movements. For example, if the character stop moving, so does the travelling and if he goes backward, so does the travelling.
Is it possible to use a matinee sequence for that ? Or should I use blueprint ? Or both ?

This is a concrete example of what I want to do : Silent Hill - 01 - Who Comes to Silent Hill Stays in Silent Hill - YouTube

you can place level volumes that have overlap events that trigger the level blueprint to tell your player controller to setViewTargetWithBlend. then you can use RinterpTo to setRelativeRotation to a rotation you get from using FindLookAtRotation, which can be based off your Pawn’s ActorLocation + an offset for the player’s height as the Target, and the cameraComponent’s RelativeLocation as the Start.

this might help:
https://answers.unrealengine.com/questions/133445/camera-setup-for-beat-em-ups.html