Question about blueprints submission which requires some community plugins to be installed
I have a question about the process of submitting blueprints projects. So, there're 2 questions close to mine but my question is slightly different. So I use some community plugins in my project. For example, I've got something like a network-interaction system based on VaRest & JSON Query plugins which allow me to use blueprints along with the power of MySQL (like getting some player properties from the database using JSON requests and then modifying these properties in-game). So my question is - can this kind of submission (which requires some community plugins to be installed) be accepted and then published on the marketplace?
Hi! I'm afraid not. I've been told that we’re in the process of developing our code plugin guidelines and exploring how we could potentially accommodate cases like this in the future, but at the moment, we can not accept projects that require community plugins.
answered Jul 20 '15 at 06:39 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here