Much more Landscape Texture Samples on Mac
I'm using a Landscape Material with many Layers. All are optimized with a Landscape Layer Switch. On Windows all is fine but on Mac the most Landscape Sections does not compile in the same Level:
In the Instance I've seen that there are to much Texture Samplers. Then I deactivated all Normal Maps (8 Texture Samplers). My Material has now 13/16 Texture Samplers with all Layers active but there are still 2 Sections that doesn't compile. How is this possible? Why does the Windows Version has no errors with 8 Texture Samplers more?
Edit: UE 4.8.2 Launcher Version
When I preview Shader Model 4 on Windows all is fine.
We added a new feature in 4.6 which allows you to 'share' your texture samples. This increases the texture sample ceiling to 128 texture samples per material shader!
Materials with Many Textures
You can find the full release notes below.
answered Jul 20 '15 at 06:45 PM
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