Reduce amount of color refracted by materials

Hey. I’m currently having a minor issue with color: when placing a red object near a white object, the white gets redish. Eventhough that’s super-mega-cool, I need to avoid it. Can this be changed?

Are you talking about the bounced lighting or just reflection?

I found it: the term is ‘Color Bleeding’

In that case you can use a LightmassReplace node in the red object’s material and give it white color for lightmass.

Thank you! Not exactly what I was initially looking for but works perfectly!