Rough Animation Transition and how to fix it?

So as you can see the transition from animation to an animation is so rough and looking unrealistic so can i make it smooth in someways?

Hi there,

Can you post a picture of the State Machine?

What might be happening is that there are 2 states in the state machine. One is the ‘idle’ and the other is ‘walk’. When the player starts moving it blends to the ‘walk’ over a period of time (the ‘blend time’) which is usually defaulted to a vaule of 0.2 seconds.

I’m guessing you want the animation to blend depending on the speed of the player. To do this, you’ll want 2 states, one of them being ‘idle’. However the second state should contain a BlendSpace1D with 2 animations: ‘idle’ and ‘walk’. This blend space will allow you to blend depending on the speed, making things much smoother. There’s a good example of this in the ThirdPersonTemplate example included with Unreal. Also here’s some documentation on blendspaces: Blend Spaces | Unreal Engine Documentation

Hope this helps,

John