How to obtain a movement start vector angle?

Hi, everyone

We’re using Kubold’s animpack and we need to obtain one parameter for the character to start his movement correctly. We need to get the angle between the character’s face and direction of the movement start vector that is controlled by the gamepad stick the moment player declines it. This way when character starts moving the proper animation will be played in the blendspace.

Can anyone help with this?

Thank you in advance

Would love to hear your solution for this

Did you see this tutorial?

Nope, but I am looking at it now. Thanks for the heads up. Didn’t realize how different root motion set ups were from the other.