Set Game Paused Doesn't Work On Cients

Set Game Paused node works only on server and not on clients, I can’t figure it out why.
The server pauses and resumes just fine: pauses, shows the widget, sets input mode and shows mouse cursor, the client does everything but pause the game.
Honestly I can’t figure it out, could someone help me?

Edit: When the server gets pause the clients get as well, but the opposite isn’ true.

Thats because server have main game state and clients just replicating them. So make menu not pause relative and if you want pause via client, call replicable function in server that will pause the game, also will supervise that pause in same time

Thanks for your help, so I need a function that runs on server that contains the pause logic.
What do you mean by “also will supervise that pause in same time”?

Networked pausing is typically disabled by default. The reason is that the host can troll people by constantly pausing/unpausing the game. If you haven’t experienced it, it’s a pretty awful thing. We had it in briefly during the Gears development just so we could pause to take notes, but one dev abused it and it was removed immediately after the playtest.

Yeah, it’s not a great idea. Better leave things as they are.