Destructible Mesh collides with itself when inside of a blueprint
I have found that when you add a destructible mesh to a blueprint it starts acting differently. It will collide with it's chunks and instantly explode.
The same destructible mesh with the same settings will stay together correctly outside of a blueprint.
I have produced this issue with a minimal number of steps in a brand new project with starter content.
Any advice on a workaround would be amazing. I have been stuck on this for a few days now.
Thanks for your time.
asked Apr 07 '14 at 06:21 PM in Bug Reports
Thank you for your report. This is a known issue with destructible meshes in Blueprints. I can confirm that we do have a report in our database to fix it. Please let us know if you encounter any other unexpected behavior.
answered Apr 07 '14 at 06:42 PM
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