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launch game as dedicated server

I'm looking for the command argument to launch the game as a headless dedicated server. Using "server" or "-server" does not work as it used to in unreal 3. The game still launches with a viewport. I tried this using a cooked version of the game.

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asked Apr 07 '14 at 06:29 PM in Packaging & Deployment

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Tom Looman
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avatar image [Epic] John Pollard STAFF Apr 07 '14 at 06:55 PM

Hi Prea,

I'm sorry you are having issues with this. Can you let us know what example you are using, and the configuration used to compile?

If you compile ShooterGame with the "Development Editor" configuration and launch the resulting UE4Editor.exe with the cmdline of "Shootergame -server -log", does this work for you?

avatar image Tom Looman Apr 12 '14 at 12:15 AM

It launched the game, and did not create a window. However at the same time it did crash during initialization, so I can't be sure this actually works.

link text

link text

Had to rename .dmp and .log to txt otherwise the system won't accept them as files...

shootergame.txt (14.5 kB)
dump-91324048.txt (135.2 kB)
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1 answer: sort voted first

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!

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answered Nov 25 '14 at 02:57 PM

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[Epic] Gribbs ♦♦ STAFF
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