Hey, I’m struggling with this problem the whole day! I’m new to unreal engine and I’m trying to make 2d tower-defense game. I have made this sequence: “the first actor” is spawned by touching the area on the screen, then by touching “the first actor” I need to spawn “the second actor” with another blueprint and by touching somewhere on the screen I want to know destroy last actor. The last part is stumbling-block…
- P.S. consider that the first actor is a tower and the second one is it’s range and when I click on the screen I want to deselect tower (destroy it’s range actor)
- P.P.S. if you know how to, for example, show the range of tower without creating special sprite - please let me know