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How Can I Set Hostile in AI Preception?

I am trying to get my UFO's AI perception to recognize the player as hostile, but I can't seem to figure out where I can set it. (I've already set my UFO's Detect by Affiliation to Detect Enemies only).

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asked Jul 20 '15 at 11:38 PM in Blueprint Scripting

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avatar image jimd667 May 23 '17 at 05:18 PM

Even after 2 years this is still not very clear on how to do in BluePrints. How do I set my character or another pawn to be on a different team like hostile? i found this guide....


but it says it can only be done in code, is this still correct?

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