How can I create a .obb file by using the FrontEnd tool

Hello,

Right now I’m working on creating a patch system for my game project working in both android and iOS by using UnrealEngine 4.81.
Also, I’m planning to use the new updated FrontEnd Tool for the project as well.

However, I have some issues for using the tool during the process to make the patch.

For example, in the editor of the Android(ETC1), apk, so, and obb file format have been created but in the FrontEnd tool, only a folder including uncompressed files has appeared.

In other words, the folder contained apk file and so file, but the entire folder and files, not the only one obb file, have been copied as a product by cooking,

So, how can I create a compressed obb file by using the FrontEnd tool?

And, are there any further explanations or video clips about using the FrontEnd tool?

It seems to be quite difficult for me to learn how to use the tool professionally by simply reading the document.

Thanks.

Hi!

In the FrontEnd tool in Project Launcher tab, create a new Custom Launch Profile.

Press Edit Profile button.

In Project add your project.

In Cook - set By the book, enable Android ETC1.

In Advanced Settings of Cook enable Compress content and disable Store all content in a single file (UnrealPak).

In Package set Paskage & store locally. Deploy - Do not deploy.

After packaging, go to folder **YOUR_PROJECT\Binaries\Android**.

In my case, when I would generate .obb file on Frontend tool, I wrote “-package” in additional cooker option for cooking tab.
Thanks for a kind answer.