Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

AnswerHub Maintenance

Background maintenance is scheduled to occur between 9 - 11am EDT on Tuesday, May 21. Site operation may be slower than normal during this time and a brief interruption in operation may be observed

[4.8.2] Inconsistent Crash in Packaged Build when Loading a Level

Hi, I've been facing very inconsistent crashes in my packaged build when I load a level. Even when transitioning between the same two levels, my application crashes maybe 1 out of 10 times. Everything works fine in Editor. I am attaching a snip of the call stack that I recovered from the minidump

I am using UGameplayStatics::OpenLevel. The crash is probably occurring while unloading the previous level. I can see GollectGarbage() being called in the stack. The final crash occurs in LinkerLoad::Detach().

 LinkerRoot->LinkerLoad = nullptr;
 LinkerRoot = nullptr;

I have been trying to identify the problem, but with no success.

alt text

Product Version: UE 4.8
crashcallstack.png (35.0 kB)
more ▼

asked Jul 21 '15 at 06:49 AM in Packaging & Deployment

avatar image

49 3 5 9

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

So, the problem has somewhat been identified. There is a data asset being read. One of its fields contains the path for texture uassets. These textures are being loaded in my game mode's PostInitializeComponents() through the StaticLoadObject method. Although removing this runtime loading fixed the issue, I'm still curious to figure out why it wasn't causing the crash in PIE or Standalone.

more ▼

answered Jul 22 '15 at 11:10 AM

avatar image

49 3 5 9

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question