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Allow mouse events (click, cursor over, etc) to go through blueprint actor.

I have a grid of actors that I want the user to be able to interact with using the mouse by way of all of the standard mouse events (click, mouse over, mouse out), but I have a problem.

On some of the parts of the grid, there are other actors that are above the grid itself, and they obstruct the camera's view of the grid. Currently, this also blocks all mouse events to the underlying grid.

Is there a property that I can set on the actors that are above the grid or on the grid itself so that the grid will receive the mouse events and not the actors above it?

Product Version: UE 4.8
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asked Jul 21 '15 at 11:59 AM in Blueprint Scripting

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This is a little out there, as you can not ignore stuff. Could you do a line trace, if it the Mesh in between, destroy actor and save details. Do a second line trace and re-spawn the actor. Should happen very quickly.


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answered Jul 21 '15 at 01:35 PM

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