How to draw a rendertarget to the HUD

I created a TextureRenderTarget2D, and added a SceneCapture2D component to my pawn, updating the render target each frame.

In my HUD, I am trying to draw this captured texture to the screen in a small rectangle. I’ve attached the blueprint I’m using for this.

I can draw text on the HUD, and if I select a different texture it will show up on the screen. But when I select the RenderTarget, nothing shows up.

I seem to have fixed this by using a “Draw Texture” node instead of the “Draw Texture Simple” node.

Can you post a picture of how you have the HUD the nodes setup, I’m having some issues with it.

Try using draw material instead of draw texture. A simple unlit material should do the job.