[FBX Import] Can you specify a project wide material and texture lookup?
As a game developer, I try to keep my content folder structure as clean as I can. I like to have a folder structure that includes folders like Materials, Textures, Meshes, etc.
I've set the auto reimport setting to automatically import my textures and meshes on change. This works all fine, textures and models are changed on the fly.
There is one problem however, if I want to import a new FBX file. Even if I already created a material for it, with the same name as the FBX in my maya scene, it will still create a new material if the checker import materials is checked. If I don't check it, it will not aply a material at all. Futher more, If I automatically create materials, it will also import the textures. These texture references however, are not referenced to my source texture. So If I update my texture, these imported textures won't be updated as well.
So I was wondering, is it possible to tell unreal that your textures are in folder X and your materials are in folder Y, and that it should always look in those folders. Or, maybe even look project wide for a specific material / texture name.
Thanks in advanced,
asked Jul 21 '15 at 03:15 PM in Using UE4
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