Add spline mesh component doesn't work at runtime
This does not:
asked Jul 21 '15 at 03:42 PM in Bug Reports
Just to clarify, here's how you set the "Add Spline Mesh Component" node to add a moveable static mesh (pardon the oxymoron):
You gotta click the node to highlight it, then check your details panel, and change the mobility in there.
answered Sep 07 '16 at 07:41 PM
It will actually work at runtime but you will need to set it to Movable.
This is actually by design. You can set the mesh with a Construction Script even on a Static component, but not during runtime code like BeginPlay. This is because the StaticMesh is just that, static and for it to work at Runtime it will need to be set to Movable.
answered Jul 21 '15 at 07:42 PM
TJ V ♦♦ STAFF
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