This error is from a significantly older version of the editor. Additionally, Sequencer has replaced matinee. Because you are experiencing this error in Sequencer, it would be best to open a new answerhub post. In your post, please include what steps you are taking to reproduce this error on your end along with whether or not this occurs in a clean, blank project with no additional content or if it is limited to one project. I am closing this thread as outdated.
Sequencer is intended to be a replacement for Matinee. Can you check to see if this error occurs in Sequencer for you? If so, are the steps to reproduce the error the same as above?
Using 4.13 and also having the issue. In my case the bug seems also connected to general quality setting - the shake occurs when antialiasing is temporarily turned off - the engine scalability settings have no influence on this.
Hi , . To be honest, I wouldn’t know what exactly made the difference. It’s a scene that came from last year and I did a couple of cinematic cameras to conclude the project. At certain points in the playback of the sequence the quality pops to a bad quality. Recording or not. I have been rendering several animations before and this was never the issue …
I also have been looking at Framerate and it stays well around 100 to 120 FPS. Additionally the whole phenomena is not dependent on resolution - even in small resolutions the issue occurs.
If you want I can render out some short clips for demonstration. Would that help? As said the main aspects are the shaky camera and the loss of Antialiasing …
The clips or a repro project may help me to see what you are seeing on your end. I’ve tried but thus far have been unsuccessful in reproducing this error.
Btw, when scrubbing through the sequence in the editor, everything is just fine. It’s only when I “play” or render out a movie. I will see if I cann simmer down the issue but I amm not sure if I manage.
What post process settings are you using? Do you have it set up in a global or per camera? It looks like the temporal AA is not being applied to the tonemapper.
Hi . I am having a Postprocessvolume (not unbound) which I am inside, sometimes … but even if I disable it, there is no difference. Apart from that I don’t know if there are any buttons to switch between global postprocessing and per camera. Playing with the PostProcessWeight and the Intensity does as well not make much of difference.
The cameras are all spawned by the sequencer.
Are there any other switches that would make the difference?