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Does the cooked data loaded differ from uncooked after including extra files?

I have a blueprint file that originally was not included in the cooking process. I have since included its directory in cooking, and it shows up in the asset registry in code, but when i attempt to find the object, even though it appears in the registry and appears to be loaded, i cannot actually get the object to instantiate. I've debugged it all the way to the hash table the engine looks through to return the class, and both hash tables appear to have this class, but it is not returned from the table.

I'm not sure what the difference is in this situation, and the only answers I can find on here tell me to add the item to the additional assets to cook, which I've already done.

Product Version: UE 4.7
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asked Jul 21 '15 at 06:54 PM in C++ Programming

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