Wacky material issue.
Have a weird material / lighting issue I've never run into before (granted, been only using UE4 for a few days now). As you can see, [IMG]http://i58.tinypic.com/2zobr5h.jpg[/IMG] it looks fine in Max 2013. But when I imported and applied the material in UE4. . .[IMG]http://i62.tinypic.com/2ppkccx.jpg[/IMG] i get that. This screenshot was taken after blowing out all the lighting too. I've unwrapped it twice now, thinking it was a lightmapping problem but nothing.
I';ve gone over the material again a few times as well but I can't find anything wrong either (set the base tint alpha to 100 in the master material too).
I've tried different light build settings too.
asked Apr 07 '14 at 07:49 PM in Using UE4
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