Light and Particles with Paper2D

Hi Guys! I’m working on my 2d game, so I’ve already set up few levels, but stuck on some wierd stuff:

  1. Particles: I’ve made simple snow (blizzard) particle effect, it has 2 emitters (bigger and smaller particles) both of them GPU (I’ve checked bounds size). So in editor they are looking pretty good:

50937-wiw+-+unreal+editor+2015-07-21+23.31.37.png

But during playing if I setting them in front of all stuff on the scene (as I need) I see only second emitter (bigger particles):

It’s hard to see them on a pic, but in darker corners you may notice them.)
And if I move particles backward, behind all trees and other stuff on the scene, all particles showing up (you may see them in the right top corner):

So I have no idea why it is so)) Any advice?

  1. Light: I’ve put point light in my character, so he will be able to light the level when he is moving, but after some distance everything becomes darker and darker) Spent two days and can’t figure it out)

50940-wiw+game+preview+standalone+(64-bit_pcd3d_sm5)+2015-07-21+23.35.32.png

Well, i’ve noticed that both problems are because of I’m using an orthographic camera. But still don’t know how to resolve them.

Are your particles using DepthFade? I am wondering if you have depthFade turned on, and since you have an orthographic camera the particles are always parallel to the surface they are fading against, making them very soft?

What kind of light are you using?

Hi! Thanks for answering. This particles don’t use DepthFade.
And the light is simple Point Light with almost default values.
Actually I resolved this problem by using perspective camera, but because of it I needed to rebuild scene a little bit, but that’s ok.
Anyway in some levels I will need use orthographic camera, hope won’t get the same problem again.)