Importing model having bone problems
So I am trying to import this model into UE4 with a basic walk animation. I get a couple of errors.
"FBX bind poses is invalid" it will be ignored. "Warning: the following bones are missing from the bind pose then it says to use t0 as ref pose if they are not set correctly after importing."
I have been assured all these are included in the file, however the imported model is much smaller then the character already inside.
Could a scaling issue be causing this problem?
asked Apr 07 '14 at 08:19 PM in Using UE4
Little more detail. The models were rigged/animated within blender.
I have tried using the updated fbx importer with no avail.
answered Apr 08 '14 at 01:47 PM
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