Animation jitters/jumps on transition
Hello everyone. I made some animation tests for a prototype hand for a project I am working on. However, when I play the animation in normal rate froward, it jumps at the end when it should transition to the backhand idle one. Yet this doesn't happens when it plays backward to the original animation.
I checked the frames, and there is no jump at the end of any of the anim.
So, what is the problem? How do I fix this?
asked Jul 21 '15 at 11:02 PM in Blueprint Scripting
There is a problem with your transition times. If you check your video, while the hand is transitioning to PowerActive state, it is still in Idle State for a lil short time, that's why you see a jitter. It's not a jitter actually, it's just the Idle is playing on top of those two states.
Make sure your transition from Idle to Flip is over, before moving on from Flip to PowerActive.
answered Jul 22 '15 at 05:31 AM
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